Nutrition the game
Nutrition the game
Educational game on healthy eating, developed for FIESC/SESI-SC, intended for use within industries.
The technology consists of 12 independent applications to be applied bi-weekly, along with complementary printed materials.
A game that provides nutritional content with a user-friendly interface.
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The applications are divided as follows: four are assessment tools, and eight are components of a health game aimed at promoting behavior change.
The nutritional content is based on the guidelines of the Brazilian Dietary Guidelines (Ministry of Health) and the World Health Organization's recommendations for the consumption of fruits, vegetables, and greens.
The pro-change strategy was developed considering cognitive and behavioral processes indicated by the Transtheoretical Model.
The interface was specially designed for an adult audience not familiar with computer technologies.
On a specific page, administrators have the opportunity to track the players' progress in detail. Furthermore, all administrator users have access to the Statistics page. On this page, it is possible to view data for all players (company, regional, or general data), condensed into graphs for easier visualization.